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Ultima Online Beginner's Guide
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Welcome to the world of Ultima Online! Before
you enter this confusing realm, there are many things you need
to know about. But first, let me tell you about myself. I am not
a long-time player of UO, but there are many things I've picked
up upon that I can pass on to others. Through the help of my
allies, and many other people that were at the right place at
the right time,I've gotten some good stuff. The thing about UO
is, you can't get by without other people. But I'm getting off
subject. I play mostly on the Atlantic shard,so if you looked
hard enough, you could probably find me there. I have three
characters I use mostly: Vash, a Grandmaster swordsman with some
light magical abilities; Ky, a moneymaking character with no
fighting abilities; and Elric, an archer I have recently
started. Anyway, when you first start, you need to make a
character. And that's what this next section is all about!
II. Beginner's Guide
Well, you bought yourself an account, have everything installed
and
ready to go! So...now what? Here's where this guide comes in
handy. I can
help you with whatever you need to know!
Section 1: Stats
There are three different stats your character has: Strength,
Dexterity,
and Intelligence. Strength is how much damage you can give, as
well as how
much HP(Life force) you have, and how much weight you can carry.
Every
character can use this stat, in some form or another. Dexterity
is relative
to a person's speed, and stamina. With high dexterity, you can
attack more
often, and last longer. Intelligence is the power of one's
magic,how often
it will actually cast,and how much mana (Magic points) you have.
In the
beginning,you get to divide 80 points amongst these three stats.
Also,the
stat cap is 225,meaning you can't gain more than 225 points
total between the
three. You also can't go over 125 points in any stat. There are
things called
stat scrolls,that depending on what kind they are,can give you a
stat cap of
230,235,240,245,or 250. These things cost a LOT of money,so you
don't have
to worry about it early on.
Section 2:Skills
Whoo boy! Now that you've got your stats,you have to choose what
kind
of skills you want to persue. There are around 50 skills. You
can go up to
100% in any skill,unless you buy a powerscroll. Depending on
what kind,you
can get up to 105%,110%,115%,or 120% in any skill. Also,these
things cost a
lot of money,so you won't be getting one anytime soon.
Also,there is a skill
cap of 700. You can only divide 700 points among your skills,so
no,you can't
GM everything. (GM {Grandmaster} means you have 100% in a
skill.) You won't
be even close to your skill cap at the beginning,so it's no
worry for now.
Anyway,here's a list of all the skills and what they do.
Alchemy:This is the skill of making potions out of magic
reagents. You can
create agility,strength,poison,explosion,and many other types of
potions.
Using a mortar and pestle,as well as some empty bottles,you can
create
potions to use in battle,or to sell to others.With the use of
the carpentry
and tinkering skills,you can create potion kegs to sell to
people,which can
be filled with 100 bottles worth of a potion. Kegs are used by
double-clicking
on them,which fills one of your empty bottles with the potion
inside.
Anatomy:A skill needed by almost everyone. Anatomy can increase
damage done
by attacks,increase the power of your own healing,and can even
tell you how
strong and fast others are. With anatomy and healing both over
60,you can
heal poison,and if they're both over 80,you can resurrect the
dead. Anatomy
increases the damage you do by up to 20%.
Animal Lore:This skill tells you about any animals you or others
have tamed.
Needed for animal tamers. It can tell you many things about your
pet,such as
its strength,what it likes to eat,and how loyal it is to you.
Also helpful
to tame more advanced animals.
Animal Taming:This skill allows you to control certain animals
you may find
in the wild. You can tame horses to ride,for instance. You can
also control
things like dragons,and have them fight alongside you. Some
tamers get to
be extremely powerful.
Archery:What you need if you plan to use bows or crossbows. A
combat skill
that gets better whenever you use your bow. Remember,keep a
steady supply
of arrows on hand. Bowcraft/Fletching,Lumberjacking,Anatomy,and
Tactics
go hand in hand with this skill.
Arms Lore:With this,you can check up on the condition of your
weapons and
armor. This is especially handy when you want to buy a weapon
from another
player. That way,you know you aren't paying a lot for something
that's
about to fall apart.
Begging:I've found this skill to be very useless. Using it,you
can beg
an NPC for some gold. They can only give you up to 10 coins,so I
see no point.
Blacksmithy:Now here's a useful skill! With this,you can create
armor and
weapons,as well as repair. There are many different types of
metals and
hammers,so with the right stuff,you can make some good weapons.
A blacksmith
is a good friend to have. With the new additions from
AoS,blacksmiths can now
enhance weapons with the powers of other colored ingots,without
the use of
a runic hammer.
Bowcraft/Fletching:A very useful skill for an archer. This skill
alows you
to craft your own kindling for fires,and make
bows,crossbows,arrows,and bolts.
Using wood,and having a good skill,you can make anything archer
related.
GM bows are some of the best bows you can buy.
Camping:An ok skill I usually don't use. If you set up a
campfire,and use
a bedroll,you can safely log out anywhere. Good if you're in the
middle of
a dungeon,but HAVE to leave.
Carpenter:Allows you to make furniture and the like from wood.
Great if you
have a house you want to furnish. Also great if someone hires
you to furnish
their house.
Cartography:The skill for treasure hunters. You can hunt
treasure for gold
and fame,if you have the cartography skill needed. Goes along
with
lockpicking,detect hidden,and remove trap.
Chivalry:The skill of Paladins. Allows you to use spells of
Paladins.
I don't know much about this skill,to tell you the truth.
Cooking:Cook raw food over a fire so it can be edible. Cutting
up certain
corpses givesyou raw food,so you can get free food doing this.
Cook large
quantities of food to sell to people for some quick cash.
Detect Hidden:Detect traps,and other hiding people. Good for
thieves and
treasure hunters. However,once you get to the higher level
treasure boxes
that you already know will be trapped,this skill is useless to
leave above
50. 50 because that's how much you need to get remove trap.
Discordance:Skill for bards. Lets you weaken creatures with your
music.
The strength of the weakening depends on your skill.
Evaluate Intelligence:The equivalent of Anatomy to a mage. A
warrior needs
anatomy to assess an enemy's strength,and do more damage. A mage
needs eval
int. to assess an enemy's intelligence,and add more damage to
magic.
Fencing:A combat skill. Used for daggers,kryss',short spears,war
forks,
and the like.
Fishing:With a fishing pole,you can catch fish to cut up into
fish steaks.
Also,with a high enough fishing skill,you can pull up SOS
messages or
treasure maps.
Forensic Evaluation:Not a very useful skill. Allows you to see
who killed
what,or who picked what lock.
Healing:Skill used by most. You can heal others with bandages.
With better
skill,you can heal more. With 60 skill in healing and
anatomy,you can heal
poison,and at 80,you can resurrect the dead.
Herding:In my opinion,one of the most useless skills in the
game. Lets you
move an animal from one point to another. I think it'd be better
to tame
it,but that's just my opinion.
Hiding:Allows you to hide in the shadows,even in the wide open.
Very useful
when you need to loot your body,but monsters surround it,or if
you are a
thief. You cannot hide while you are in the middle of a fight.
Inscription:With the right Magery and Inscription skills,you can
create
scrolls. Scrolls are needed to fill spellbooks,and cast spells
without the
need of a book. Knights without much magery or intelligence
especially like
scribes who create recall scrolls. With a high enough skill,you
can create
runebooks. Runebooks are sought after by lots,and you can make a
business
out of it.
Idem Identification:Allows you identify 'unidentified' items.
You can find
out what magical properties they have before you use them. This
skill is
useless if you have an identification wand. It does the same.
(Update:
This skill is pretty much offically useless now,with the changes
made by AoS.)
Lockpicking:Needed for rogues and treasure hunters. You can pick
the locks
off treasure chests and boxes. You may want to find out if it is
trapped
first,however.
Lumberjacking:Very useful skill for some. Using axes,you can
chop trees and
gather wood. Wood is needed for carpenters,tinkers,and bowyers.
A high skill
in lumberjacking also helps in battle. You may notice an
increase in damage
when wielding certain axes.
Mace Fighting:Combat skill needed for blunt weapons,such as
maces,mauls,
war maces,staves,war hammers,and the like.
Magery:The skill for mages. Used to cast spells. The higher your
skill,
the better spells you can cast. Reagents are needed for all
spells,and can
be bought at magic shops.
Meditation:A must for all spellcasters. Increases the rate at
which your
mana regenerates. If you use the skill actively,you go into a
trance,and
it goes up even faster. However,you can't do any actions while
meditating.
Mining:A must for all blacksmiths. Lets you mine ore from
mountains,which
can then be smelted into ingots. Great skill to have. Also a
good way for
mages to train in strength,or for merchants to sell in bulk.
Musicianship:The skill of bards. Use with other bardic skills to
create a
powerful character. Alone,it doesn't do much.
Necromancy:The skill of Necromancers. Lets you raise the dead to
serve you,
as well as let you turn into many different undead forms.
Parrying:The ability to deflect attacks with a shield. If you
use shields,
get this skill.
Peacemaking:Bardic skill. Allows you to make monsters stop
attacking you,
if only for a short time.
Poisoning:Lets you poison weapons or food. Poisoned weapons
begin to wear
down if the poison isn't cleaned off with oil cloth. If you need
oil cloth,
go to a popular tailor shop. It'll probably be lying around
everywhere.
Don't drink the poison potion,by the way.
Provocation:Bardic Skill. Allows you to make enemies attack one
another.
VERY nice.
Remove Trap:Lets you remove traps off treasure chests. You need
a skill of
50 in both lockpicking and detecting hidden first,though.
Resisting Spells:Anyone who fights,needs this skill. Lessens the
damage of
any spell,or nullifies it completely.
Snooping:Lets you look into the backpacks of other people and
see what they
have. Looked upon as an act of aggression,and will lower your
karma a bit
each time you do it.
Spirit Speak:Not particulary useful. Lets you see what the dead
are saying,
as opposed to only seeing "oooooooo." (Update:Now VERY useful
for
Necromancers. Increases the effect of necromantic magic.)
Stealing:Lets you steal items from others. You must be in
Felucca to steal
anything. You must be a member of the thieves guild to steal
from other
players. To join the thieves guild,seek out a thieves guild NPC
guildmaster
in certain cities,such as near the Britain bank.
Stealth:Lets you move while hidden. VERY sneaky,yes? However,you
must have
at least 80 hiding before you can even train for it.
Swordsmanship:Combat skill needed for swords. Used for all
swords,bardiches,
halberds,and the like.
Tactics:Needed by any fighter. Increases the chance of you
hitting your
opponent.
Tailoring:Lets you create clothing out of cloth. Also lets you
create
leather and bone armors,with higher skills. You can dye your
clothes to
any color using a dye tub. There are different,rarer types of
dye tubs,and
also rare undyeable cloths. Refer to the tailoring section of
the moneymaking
guide for more.
Taste Identification:To me,useless. Lets you taste if food is
poisoned.
If that's your thing,go for it.
Tinker:Create various tools,traps,jewelry,etc. Can make some
very useful
stuff,like golems. Refer to the tinkering section in the
moneymaking guide
for more.
Tracking:Lets you see where someone has gone,or where to find
the nearest
of a certain type of animal.
Veterinary:Lets you heal your pets. With high enough skill in
vet and
animal lore,you can cure poison or resurrect.
Wrestling:Hand-to-hand combat skill. Used mostly by mages. With
high enough
skill,you can disarm an opponent,or stun them,in collaboration
with other
skills,such as Arms Lore.
And there you have it,all the skills.Choose which ones you
want,how much
you want to shoot for,and configure your character as you like. |
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